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Reel Crime 1: Bank Heist Reel Crime is a 5 reel, 15 pay line iSlot machine. Reel Crime is comprised of four different Stages and four different Bonus Rounds. The stages are as follows:
The Plan The Tommy Gun Icon is a Scatter Icon. If 3 of these icons appear on the Reels you will be sent to the Tommy Gun Bonus Round. These symbols do not need to appear in a line to trigger the bonus round and you do not need to be playing all 15 lines. The Tommy Gun Icon must appear three or more times anywhere on any of the five reels. Scatter Symbols The Scatter Icons appear on all Reels. If you have a Scatter win as well as a regular win, you will be paid out for both wins. Scatter wins are calculated by multiplying the Tommy Gun symbol combination payout by the total number of credits wagered. Winnings will be calculated according to the The Plan Payout Schedule. Tommy Gun Bonus Round The size of your wins in the bonus round are directly related to the number of credits you wagered when the three Tommy Gun Icons appeared. In the Tommy Gun bonus round you end up outside of the Bank. You must use the Tommy Gun to shoot at various parts of the scene. The scenes that can be shot will turn red when you move your mouse over them.
Depending on your outcome you will end up in the 'On the Run' stage or the 'In the Bank' stage. In the Bank At the start of the In the Bank stage you will be asked to select the Coin Value that you wish to use for the remainder of the Round. This coin value cannot be changed during the Round. During the 'In the Bank' stage, if you decide that you would no longer like to use the selected coin value you can Press the Reset Round/Choose New Coin Button. This will return you to the beginning of the stage where you can select a new Coin Value. The objective of the 'In the Bank stage is to get into the Vault before being caught by the Policeman. A Policeman icon and a Robber icon are shown near the top of the slot game. The Policeman moves forward when the Policeman Icon appears three or more times. You (the robber) move forward when the Shoe Icon appears three or more times. If you make it to the end without the Policeman catching you then you are sent to the 'Dynamite Bonus Round'. If you are caught you are sent back to the beginning of the game. Winnings will be calculated according to the In the Bank Payout Schedule. The Policeman Catches You
Your free spins will be awarded at the beginning of Slot play in The Plan stage. Dynamite Bonus Round On the Run At the start of the On the Run stage you will be asked to select the Coin that you wish to use for the remainder of the Round. This coin cannot be changed during the Round. If you decide that you would no longer like to use Coin value chosen you can Press the Reset Round/Choose New Coin Button. In the On the Run Stage the objective is to get away from the Police Car. You will see the progress of the Getaway car and the Police car along top the slot play. In order to get out of the On the Run stage one of two things need to happen:
The Policeman Catches You Upon your return to the beginning you will enter the Caught bonus round. In this bonus round you will be asked to:
Your free spins will be awarded at the beginning of Slot play in The Plan stage. Choose Your Car Bonus Round In the Choose your Car bonus round you will need to select a different car. Simply click on the car that you wish to select. From here you will be sent to the Dynamite Round. Dynamite Round The Scatter Icons appear on all Reels. If you have a Scatter win as well as a regular win, you will be paid out for both wins. The Dynamite Icon will trigger the Free Spins. The Getaway Icon will trigger the Getaway Free Spins. The Cop Icon will trigger the Caught bonus round. Scatter wins are calculated by multiplying the Dynamite, Getaway and Cop symbol combination payout by the total number of credits wagered. Winnings will be calculated according to the Dynamite Round Payout Schedule. The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered. In the Dynamite stage the objective is to Getaway before getting caught by the Policeman. If the Policeman catches you by lining up 3 Cop Icons before you get 3 Getaway Icons then the round ends and you go back to the beginning. Upon your return to the beginning you will enter the Caught bonus round. In this bonus round you will be asked to:
Your free spins will be awarded at the beginning of Slot play in The Plan stage. Dynamite Spins 3 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 5 Free Spins. 4 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 10 Free Spins. 5 Dynamite Icons scattered on any of the five reels, including paylines that are not enabled, will trigger the 25 Free Spins with a multiplier of 5 times. The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered. Note: You may wager on 1 payline or multiple paylines (up to 15). Simply click on the Select Lines button to enable multiple paylines. You will only be paid on winning combinations for enabled paylines, except for the Scatter Icons that pay in any position. Getaway Free Spins The Getaway Free Spins will award 5 Free spins with a multiplier of 3 times. The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered.You will then be sent to Getaway bonus round.
Your free spins will be awarded at the beginning of Slot play in The Plan stage. Caught Bonus Round In this bonus round you will be asked to:
Your free spins will be awarded at the beginning of Slot play in The Plan stage. The coins that are won in the bonus round are related exclusively to the number of credits you had originally bet when the bonus round was triggered. Note: You may wager on 1 payline or multiple paylines (up to 15). Simply click on the Select Lines button to enable multiple paylines. You will only be paid on winning combinations for enabled paylines, except for the Scatter Icons that pay in any position. Payout Schedule The number of credits that are won is dependent on the bet amount as well as the winning combinations once the Reels have stopped spinning. The winning combinations symbols must line up next to one another on an enabled Payline. At least one of the symbols must be displayed on the first slot reel. If a symbol is not on the first Reel then the combination does not count and it will not payout. The paytable shows how many credits are won for each winning combination. The amount of coins won is dependent on two factors:
The win amount is determined by the number of coins won multiplied by the number of credits bet per payline. Multiple Paylines The win amount is determined by the number of coins won multiplied by the number of credits wagered per payline. Scatter wins are calculated by multiplying the Scatter symbol combination payout by the total number of credits wagered. The coins that are won in the bonus rounds are directly related to the number of credits you had originally wagered when the bonus round was triggered. |
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